Technical Art

Unity Technologies
Before working as product designer, I contributed to the Unity Editor as technical artist, working primarily on the Shader Graph.

I notably wrote a 2018 blog post detailing how to create an animated shader to simulate wind movement.

Shader Graph Updates and Sample Project
While working as a technical artist on the Shader Graph at Unity Technologies, I contributed to the toolset with product design focus, and I provided tutorial and sample content for Unity marketing team. I helped write talks given at Unite, GDC, and Siggraph, among other similar gaming and runtime graphics conventions.

I worked on both the front-end and the back-end of the Shader Graph tool, contributing to the codebase in C# and USS, the Unity-specific implementation of CSS. I assisted with serialization improvements via JSON, and I often resolved bugs in the tool. I tried to be open and communicative, talking directly to users on the forums and getting private feedback in sessions organized by our user research team.

My work as a technical artist is what moved me towards product design, but my roots in graphics and rendering remain strong. I have a passion for creating high quality works of art.
Unity Technologies
Technical Art
Jan 2019 - Jan 2021